package tk.hoopy.zedtown.levels;

import tk.hoopy.zedtown.graphics.GameWindow;

public class LevelManager {
	
	private GameWindow gameWindow;
	private Level currentLevel;
	
	public LevelManager() {
		
	}
	
	public void BuildMap() {
		currentLevel.DrawLevel(gameWindow);
	}
	
	public void AttachWindow(GameWindow gw) {
		gameWindow = gw;
	}
	
	public void SetLevel(Level level) {
		currentLevel = level;
	}
	
	public int GetCurrentLevelSize() {
		return currentLevel.GetLevelSize();
	}
	
}
